Puzzle 7 – Dice of Derring-Do

Puzzle 7.png

Leebo list // Corran list // VASSAL file

Today’s puzzle is pretty straightforward and comes from my game night last Thursday where I was trying out Leebo-Luke. My opponent on the other hand had a cool Daredevil Corran/ARC Norra/Wedge list and a moment came up in the game which I thought would make a good ‘easy puzzle’ since it doesn’t involve many elements. Everything is about to explode here (except Leebo who was very tanky this match). The puzzle begins in the ACTIVATION PHASE. The Corran player has initiative. Leebo turned in to block the Tallon Roll and punish a 4-K. Norra heads forward and barrels in hoping to hopefully get arc on Luke. Corran comes in hoping to get a shot on Luke. Luke activates but can’t use Supernatural Reflexes since he is stressed. Luke must now decide on his action! Wedge has yet to activate. The puzzle for today asks: How should Luke spend his action? His S-foils are open and he has 1 force charge! For the benefit of discussion I will simply say: Yes, Corran has arc on Luke, Luke has arc on Corran, and Norra has arc on Luke!

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Solution to last puzzle: Force Fam Continue reading “Puzzle 7 – Dice of Derring-Do”

Puzzle 6 – Force Fam

Vader-vs-Luke.png

Imperial list // Rebel list // VASSAL file

Today we’ve got a bad case of either infanticide or fratricide. But which will it be? Rexler, Wedge, and Sabine have been wiped from the board, netting each player 101 points. Believe it or not the game is a tie so far! There are 15 minutes left in the match.  Both pilots are full on force, Vader has not expended a single Afterburners charge, while Luke has open S-foils, 1 Proton Torp charge, and 1 R2 Astromech charge. Both players have already managed to grab locks on one another. It’s a battle of force and wits.

Solution to last puzzle: Fun Condition

Continue reading “Puzzle 6 – Force Fam”

Puzzle 5 – Fun Condition

Puzzle 5 - Fun Condition

Imperial list // Rebel list // VASSAL file

[Note: This match is from Corscuant so Leia Organa and Ruthless cost 0 points!]

Like puzzle 3, today we have another early game problem from Coruscant. In this match we saw on the Gold Squadron stream Nathan Eide put on a masterclass of playing to your win condition. The game played out with an aggressive Tyler Tippet taking the fight to the top board in a vain pursuit of Luke. This turned out to be a problematic approach, playing into Nathan’s win condition. In the last moments of play Nathan was able to fire Proton Torps from Luke into Whisper netting Nathan enough points to grant him victory. For today’s puzzle I ask: How do you open in Turn 1 and set up the game to play to your win condition?

Solution to last puzzle: Fight or Flight Phantoms

Continue reading “Puzzle 5 – Fun Condition”