Puzzle 8 – Whisper 101

Whisper

Rebel list // Imperial list // VASSAL file

Whisper. She’s a real tricky number. But so is this advanced sensors/daredevil Corran! In this game we have a 1-hull Corran remaining against a 1-hull cloak n’ choke Whisper. The Rebel player has killed 140 points while the Imperial player has killed 155. There are 30 seconds on the clock: Whisper will choose to cloak or not, then there will be 1 final round. Corran moves first. Today’s puzzle asks: can Whisper can reduce Corran’s chances of winning to 0%? Or does Corran have a move which guarantees arc on Whisper? Else what are the chances that Corran will catch Whisper in arc, and what are the optimal moves to do so?

The best replies on the FFG forums, Reddit, or on the Xwing Puzzle Club blog site will be added as solutions to the blog post!

Answer to last puzzle:  Dice of Derring-Do

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Puzzle 5 – Fun Condition

Puzzle 5 - Fun Condition

Imperial list // Rebel list // VASSAL file

[Note: This match is from Corscuant so Leia Organa and Ruthless cost 0 points!]

Like puzzle 3, today we have another early game problem from Coruscant. In this match we saw on the Gold Squadron stream Nathan Eide put on a masterclass of playing to your win condition. The game played out with an aggressive Tyler Tippet taking the fight to the top board in a vain pursuit of Luke. This turned out to be a problematic approach, playing into Nathan’s win condition. In the last moments of play Nathan was able to fire Proton Torps from Luke into Whisper netting Nathan enough points to grant him victory. For today’s puzzle I ask: How do you open in Turn 1 and set up the game to play to your win condition?

Solution to last puzzle: Fight or Flight Phantoms

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